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- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1991 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A1, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
-
- -----------------------------------------------------------------------
-
- THE PARTY:
-
- Alindyar, 5th level drow elf mage (N)
- Belphanior, 4th/3rd/4th level high elf fighter/mage/thief (CN)
- Ged, 4th/4th level grey elf priest/mage (NG)
- Halbarad, 5th level human ranger (NG)
- Mongo Thunderhead, 5th level dwarf fighter (CG)
- Peldor, 6th level human thief (N)
- Peyote, 4th/4th level half-elf fighter/druid (N)
- Rob, 6th level human priest (LG)
-
- -----------------------------------------------------------------------
-
-
-
- XVI. Highport
-
-
-
- The party had been resting for some time in Havenhill, at no cost to
- themselves. All good things must come to an end, though, and so one
- day the Baron (Trevor) who had been their host approached them with an
- offer of prospective employment.
-
- Trevor: Ahem...I may have found you fine adventurers something else to
- challenge you...something truly worthy of your diverse talents.
- Belphanior: Maybe he's just trying to get rid of us.
- Halbarad: Anyway...?
- Trevor: For many years now, countries in this area have been subject to
- raids from slavers. A number of coastal towns have had their populaces
- depleted as these vile ones came by sea and took innocent men, women,
- and children. After a long time - too long a time - the rulers of the
- lands affected have put aside their differences and resolved to find a
- way to end this problem. The brazen attacks on villages and towns are
- at an all time high. Some have been burned to the ground, and all the
- residents taken.
- Mongo: So where do we fit in?
- Trevor: I have spoken of you at the council meetings, and recommended
- your group to the king of Ulek. Because of this, the job is yours, if
- you want it.
- Peldor: Now hold on a second here! How much are we getting paid for
- this?
- Ged: What matters money in a situation like this? Innocents are being
- harmed! The wrath of Boccob waits to descend!
- Peldor: Yeah, right.
- Belphanior: Slavers? I'm in. I hold no love for slavers.
- Peyote: Who does?
- Trevor: The deal is, if you can track down the ringleader(s) of this
- operation, and put an end to it once and for all, and you return and
- show proof of this...
- Peldor: Proof?! The deeds of Peldor need no PROOF!
- Trevor: ...then you will be paid an appropriately sizable sum. Perhaps
- in land, or training in the area, or whatever.
- Alindyar: Why not just take a fleet of well-armed troops and crush the
- slavers' base in a straightforward way? Why send in a party?
- Trevor: Good question. It has been decided that an attack en masse
- might eliminate the first slaver outpost, but then the others, as well
- as those behind the operation, would never be located. This approach,
- one of stealth, is much more likely to succeed.
- Alindyar: I see.
- Trevor: So, what do you think?
- Halbarad: Tenuous terms indeed. But we accept them.
- Peldor: We do?
- Ged: Well then. Let us be briefed, and be off!
- Belphanior: Death to the slavers!
-
- And so, the merry band was on its way. They talked to an escaped slave
- who was in the care of the king, and found that the first checkpoint for
- slavers was in the city of Highport, in the Pomarj. They got directions
- to a ruined temple compound from the slave, as well as the location of a
- secret entrance at the back of the temple which was used to ferry some of
- the slaves into the place (e.g. this slave). With this in mind, they set
- out for Highport, posing as slavers in the hope of passing into the city
- unnoticed.
-
- Rob: Me? A slaver? Wow.
- Peyote: All I need now is a whip...
- Alindyar: It shouldn't be very hard for me. All I have to do is take
- off my hood, and anybody will believe anything about me.
- Peldor: Eek! It's a drow! It's a drow! Ha!
- Belphanior: I wouldn't mind people having a fear reaction to me...
-
- The party traveled through the plains in the eastern region of Ulek
- for four days. Near the end of the third day they crossed the southern
- part of the Jewel River (near where it empties into the Azure Sea). As
- the group entered the Pomarj, the terrain became hilly, then leveled
- out into plains. After a couple more days, they saw a city ahead, its
- old walls inviting the adventurous and chaotic...Highport.
-
- guard at gate: Hey! Whassis all about? Why you come to Highport?
- Halbarad: (trying to act evil) Har, har! We're wandering slavers,
- just passing through.
- other guard: What slavers have _elves_ in their band? Huh?!
- Belphanior: Shut your trap, weasel! We do as we please! Whether or
- not I am an elf, I _can_ be one nasty motherfucker! Would you care
- to cross blades with me and find out?
- guard: Err...no, thas' okay. We believes you, yes we does.
- Mongo: Good! Then I won't have to smash your heads into bloody pulp.
- We slavers don't waste time at city gates, you know!
- Alindyar: (unhoods himself) Make no incident of our passing. Or _I_
- will come back and deal with you personally.
- guard: No problem...
- Peyote: The city beckons, dudes.
-
- The party entered the city. Never ones to waste time, they followed
- the directions they had been given by the escaped slave, and made their
- way to the ruined temple near one edge of the city. Sneaking around to
- the rear of the place, they stayed back in some nearby ruins and simply
- watched (wasting time? heh heh). They noticed that every now and then
- a guard or two walked along the outside of the place, but few if any of
- these diligent watchmen (and watchorcs) patrolled the back. Obviously,
- they thought their secret entrance to be unknown, or secure. After two
- minutes of pondering, the party realized that the methods used to level
- the orc keep many months ago did not apply here. Cautiously, they snuck
- up to the place where the secret door was supposed to be.
-
- Peldor: (examining the stony wall) Where _is_ the blasted thing?
- Belphanior: You dummy. Here, look! See this tiny crack in the wall?
- Peldor: Yeah. I saw that. Just testing you.
- Belphanior: The hinges must be on this side...here, it opens this way.
- Peldor: Wait, check for traps...aha! There's a rope across the hinge
- side, on the inside side of the door. Obviously it is part of the
- trigger mechanism for some deadly trap.
- Belphanior: Well, cut it then! (produces a thin knife and sticks it
- through the slit, slicing the rope with a downward motion)
- DM: Sproing!
- Peldor: Huh?
- Rob: Sproing?
- DM: Something heavy slams against the other side of the secret door
- with great force, cracking some of the plaster on this side.
- Belphanior: Wonderful. Now I open the door. (opens it with some
- difficulty, revealing a wooden board at chest height across the
- doorway. The board has various spikes and nails driven into it,
- and these were imbedded in the door.) Cool!
- Halbarad: Out of the way, thieves. There could be danger within.
- Ged: I cast light on something.
- Rob: Here, use my mace.
- Ged: Yeah. You're not doing anything anyway, so you can hold this
- lit mace aloft for us.
- Peyote: Geez, that's bright.
-
- Halbarad, Mongo, and Belphanior formed the front rank, with Ged,
- Rob, and Peyote in the middle, and Alindyar and Peldor in the rear
- of the party. They were now in a ten foot wide, thirty foot long
- corridor which ended in a "T", going to the west and east.
-
- Belphanior: Let's go east! (they do)
- Peyote: Go east, young men...
- DM: You find a door.
- Belphanior: Can we hear anything at the door? I listen just in case
- there is something to hear.
- DM: Nope.
- Mongo: Belphanior, open the friggin' door. If there's anything in
- the room, I'll take care of it for you. Me an' my hammer, that is.
- Belphanior: (opens the door carefully)
- DM: You see an empty, burnt-up room. The floor is covered with a
- large quantity of debris.
- Mongo: We enter the room and look around.
- Belphanior: Search the rubble. Anything?
- DM: Nope. The eastern wall seems to have been maintained moreso
- than the rest of the room, but...
- Peldor: I search that wall for secret or concealed doors.
- DM: No luck.
- Peldor: Well, fuck.
- Peyote: No thanks.
-
- The party headed back to the T-junction, then went west, through a
- door to the north, then along a corridor, northward, which ended at
- an east-facing door.
-
- DM: This wooden door is charred; a couple of boards are gone. It
- looks pretty weak, though the hinges and the doorknob are melted.
- Mongo: Well, kick it down!
- Halbarad: No, wait. We can do this quietly, can't we? Stealth...
- Mongo: Phmph!
- Belphanior: We look through the missing boards' holes into the room
- beyond; what's in there?
- DM: The room is also burnt up pretty badly. The ceiling has all
- but collapsed, except for the fringes of the room, and the above
- floor is visible. Trash and crap cover the floor, and a sickly
- stench comes through the door.
- Rob: Crap? You mean real crap on the floor?
- DM: No, junk.
- Rob: Oh.
- Belphanior: Go smell it and see if it's crap, Rob. I'll push your
- nose in it. Heh heh.
- Rob: No thanks.
- Belphanior: Will the door open?
- DM: No, it's wedged or stuck.
- Mongo: Enough of this. I back up, and barrel into the door.
- DM: Okay...it shatters, leaving the hinges behind. You fall amongst
- the rubble.
- Halbarad: Belphanior and I will follow him. Standing, that is.
- DM: Okay. As you enter the room, a number of howling fiends leap
- from the ledge above and nearby the door, landing all around the
- three in the room. Some also face you in the middle row, Rob, Ged,
- and Peyote. They hiss and snarl as they attack you all.
- Peyote: Most odious.
- DM: Yes, they do stink.
- Rob: Do they look like undead? Ghouls, maybe?
- DM: Could be...
- Rob: Back, rotten ones! Take your infected carcasses away from here!
- Far away, hopefully! I say, BEGONE!! (attempts to turn undead)
- Ged: Hey, that's _my_ line.
- DM: Eight of the things cower in one corner, obviously scared of the
- renegade holy man and his glowing holy symbol. Two of the monsters
- do not retreat, however. Everyone make a save versus poison.
- ALL: What?!?!?!?
- DM: Stench...
- Halbarad: (makes the save, lays into a ghast with his axe) Die!
- Mongo: (fails his save) Ugh! (vomits on a nearby wall) BLEAARGH!!
- Belphanior: (makes his save) How revolting. Really, Mongo, you ought
- to keep that to yourself. (attacks the other ghast)
- Ged: (fails save, is nauseated)
- Rob: Hey, don't look for a target here! (makes his save easily)
- Peyote: (fails his save, doubles over in nausea) Vomit? Urgh.
- Alindyar: (makes his save) Maybe it was the fact that I had no meal
- this morning...
- Peldor: (makes his save) Peldor would NEVER throw up with no good
- targets nearby. Can I get around for a backstab?
- DM: Nope, too many people are in your way.
-
- ghast#1: (missed Halbarad, now suffering for it) Aaagh!
- Halbarad: I said die, evil thing! (cough cough) Phew.
- Mongo: (swings feebly, but misses, as he is still sick)
- ghast#2: (claws and gropes at Belphanior)
- Belphanior: Elves are _immune_ to ghoul paralyzation! Heh heh.
- DM: They're not ghouls...roll a save, Belphanior.
- Belphanior: (rolls, fails) Shit! It figures! (paralyzed)
- Peyote: Never fear dude! I have arrived on the scene! (slashes at
- the elf's erstwhile opponent, wounding it grieviously)
- Rob: (hits the same ghast with his magical flail) In the name of the
- most holy, Trithereon, I strike!
- Peldor: I move into combat now, pushing past the sickly minion of
- Boccob there.
- Ged: Ugh. Huh? What was that?
-
- Halbarad: (mops the floor with his ghast, slaying the stinking thing)
- ghast#2: (claws Peyote)
- Peyote: (makes his paralyzation save) Whew. Close one, dude.
- Peldor: (attacks the ghast from the front, as he can't get in position
- for a good backstab. The undead monster is killed anyway, though.)
- Mongo: Good job guys. Anybody got a spare towel?
- Halbarad: We try to help Belphanior back to a useful state.
- Peldor: I search the ledges where the monsters came from.
- Ged: I watch Peldor search.
- Peyote: I watch Ged watching Peldor.
- Rob: I heal the wounded and bind their injuries.
- DM: Peldor finds six good-sized gems and a potion bottle.
- Ged: Good for him.
- DM: Belphanior recovers after a number of minutes.
- Belphanior: Good for me.
-
- The party went through the single exit, a door in the northern wall.
- They found a passage which ended in some stairs going up. At the top
- of the stairs was a broken-down door.
-
- Mongo: Obviously, someone with my door-opening talents has been here
- already.
- DM: Behind the fragmented door is a room with almost no floor. Across
- the pit you can see an open doorway. The floor and walls appear to
- have been gutted by fire. The hole in what used to be the floor is
- deep, extending down to the level below, which also has a burnt-up
- floor. About thirty feet down is a cellar floor. A narrow, charred
- section of floor leads along the left wall, and another, more sturdy
- piece leads along the right wall. Also, across the middle of the
- room is a long, wide wooden beam, narrow and slightly warped, by the
- look of it.
- Peldor: Obviously, someone with my fire-making talents has been here
- already as well.
- Alindyar: Perhaps that one and the opener of doors are one and the
- same person...
- Belphanior: That would be someone of MY talents. Total destruction.
- Hmm. Which path to take?
- Ged: I cast a feather fall on myself and someone else who wishes to
- take the sturdy walkway to the right.
- Peyote: Me!
- Ged: Okay, you too. I can get about five people with this spell.
- Belphanior: I'll try the center plank and see what happens.
- Ged: Okay, I'll include you in the feather fall as well. And also
- Mongo, since he'll probably fall no matter which way he goes.
- Mongo: Hey!
- Ged: ...due of course to his tremendous weight. Also Alindyar.
- Belphanior: (starting across the beam, which is wobbling and making
- a creaking sound) Uh-oh.
- Ged: (starting off across the right path)
- Peyote: Hey, let me go first. I am better suited to deal with any
- potential attackers, if any come. (starts across ledge)
- Peldor: (throws a small rock at the left ledge, which collapses at
- even this minute impact) Good thing we didn't try THAT way...
- Belphanior: (successfully across) Hey guys, it's okay!
- Halbarad: (follows in the path of the elf)
- Peyote: (having reached the middle of the right path, all seems to
- be well) Whoa! (a loose board shifts, dumping a chunk of the
- wall on the half-elf and knocking him off the ledge)
- Ged: (to DM) Is the pathway still passable?
- DM: No, it's been obliterated.
- Peyote: (slowly floating down to the cellar floor far below, with
- glowing bastard sword in hand) Somebody throw me a rope!
-
- Shortly, all of the characters (except Peyote) were across. He
- searched the rubble below, but could find nothing, and so climbed
- back up to join the others. Belphanior moved the beam, pushing it
- into the darkness thirty feet down; the elf figured that it was
- already obvious that intruders had been this way and so it wouldn't
- hurt to cover their backs. Only after this did somebody point out
- that their only (so far) escape route was now cut off. Oh well.
-
-
-
-
-
- next time: riot in the dungeons
-
- ************************************************************************
- NOTES: I'm in a particularly jovial mood right now. I love writing
- these things. I looked through my mailbox and realized that the fan
- count (that is, the total number of people who have given me positive
- feedback) for my narratives had exceeded 50 before Christmas! While
- that may not seem like a lot, I am impressed anyway.
- Also one note: Alindyar, while not evil like most other drow, is
- by no means good-aligned. We never thought of him as fitting into
- the typical mold of renegade-drow-turned-hero. He could be just as
- violent as anybody else at times. Actually, his player seemed to be
- trying for the illusionist type of mage.
- And the 8 undead who _were_ turned were ghouls, the 2 who _weren't_
- were ghasts.
- And, it is no coincidence that Rob is more competent right now. He
- was being played by another person, as he forgot to show up or some such
- nonsense. This other person eventually replaced Rob, as will be seen.
- ************************************************************************
-
-